Asset Repository WG - 2 Mar 2021

Attendees

[ ] Michael Johnson (Apple) + WG Chair

[x] Joshua Minor (Pixar + OpenTimelineIO)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[x] Eric Enderton (NVIDIA, DigiPro)

[x] Sean McDuffee (Intel)

[x] Eric Bourque (ADSK)

[ ] Erik Hansen

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[ ] Lee Kerley (SPI)

[x] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[x] Sebastian Herholz (Intel)

[ ] David Morin

[ ] Sam Richards (Disney Imagineering)

[x] Will Telford (Autodesk)

[ ] Carson Brownlee (Intel)

[x] Sergio Rojas(Arena World)

Apologies: 

Michael Johnson (Apple) + WG Chair


Notes:

  • Last meeting was mostly a working session editing the proposal document.
  • Researchers in light transport don't need the full scale, actually simpler assets are plenty useful.
  • Proposal was presented to ASWF TAC last week.
    • OTIO & Autodesk highlighted that it is a recurring struggle to get approval to show/present assets, so we would like the asset repo licensing guidance to allow for public presentation of the assets.
    • Questions: will this be an actual repository, or just a list of links to assets elsewhere?
    • Converting assets & making them usable outside the originating context can be expensive & time consuming.
    • Netflix & Autodesk developing something called the Open Asset Model - will be presented to next TAC meeting. Not intended to be a repo, but rather a high level schema (above USD) for organizing reusable assets.
    • Intel and Amazon have both offered to contribute assets to this effort.
    • Blender is offering rendered media & cut lists from Cosmos Laundromat.
  • Next step is for TAC to vote, and then the governing board can vote on funding?
  • What will this group become after that?
  • Next steps:
    • Decide which licenses meet the project goals
      • Start with a very small group.
      • Disney representation would be helpful.
      • Start with some existing assets + licenses to see if we can use the same one.
    • Gather wish list from other ASWF projects & members
  • Character assets will be particularly tricky in terms of license/approval
    • Some open asset examples are already available
      • Epic game assets?
      • USD sample character
      • Blender projects?
        • Which license? Creative commons vs public domain?
        • Are there other restrictions around the characters themselves?
        • Wide variety of rigging setups



  • No labels