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Welcome to the USD Working Group Wiki! This space is an open collaboration platform for the USD community - we welcome contributions from across the USD community. Want to contribute but not sure where to begin? Have a look at our Content Guide to see proposals for new content to add to this space.



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USD Sub-Working Groups


USD Camera

Objective: a proposal to create a unified Camera schema which simplifies workflows in computer generated imagery

ASWF Slack Channel: #wg-usd-camera

USD MaterialX

Objective: Interoperability in USD/Hydra

ASWF Slack Channel: #wg-usd-materialx

USD Web Visualization

Objective: Building USD as WebAssembly, Hydra rendering on the web, streaming, etc.

ASWF Slack Channel: #wg-usd-web

USD Games

Objective: Discuss and improve the application of the USD format in games, from source content and assets to game engine integration.

ASWF Slack Channel: #wg-usd-games


USD Assets

Objective: Provide guidance on how to correctly import, export, and structure USD assets such that tools, pipelines, and assets participate well in the USD ecosystem - the overarching goal of this group is to bolster the U of USD.

ASWF Slack Channel: #wg-usd-assets




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