Wednesday, July 14, 2021 (2:00PM PT/5:00PM ET)
- Conversion from USDZ into blender and out to GLTF is a great short term solution, but...
- Worth doing test for conversion of animated models over time.
- Makes a compelling case for a native Sdf plug-in for GLTF import/export.
- Past initial mesh import, would USDSkel and GLTF bi-directional conversion be lossless?
- Draco plugin may need to support native Draco files better, or does it matter in a separate Sdf plugin?
- KTX as native Hio plugin would likely be mandatory, does Hio support unpacking direct to GPU texture via Hgi? (Brian from AMD hints at a yes)
- Is MaterialX and its advances (especially in tackling WebASM) going to be the way forward for all shading interchange in USD.
- OCIO and color accuracy again came up as important, but too large a topic compared to getting a better bare-bones implementation anyone can use.
Video Conference Link
Wednesday, June 2, 2021 (3:00PM PT/6:00PM ET)
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