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Meeting Information

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TSC meets every other Tuesday at 1:00pm US Pacific Time.

https://zoom.us/j/94577272267?pwd=Z2ZBNnlocDBqemJqWldXcnRrZERFdz09

Meeting ID: 945 7727 2267
Passcode: 745174
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Chairperson(s)

Purpose

Describe the purpose of the group in no more that 4-5 sentences.

Goals

Goals are the distinct outcomes that is to be anticipated from the working group, serving as a method for validating activities.

Michael B. Johnson

DPEL – Digital Production Example Library

(formerly known as ASWF Asset Repository)

Mission and Goals

In order to encourage development and research that addresses the true scale, scope and requirements of computer graphics film production, the DPEL seeks to:

  • Publish curated exemplars of the data sets used in our industry.
  • Maintain these exemplars to be useful as:
    • Test sets for ASWF projects and other open source projects;
    • Robustness and conformance tests for software authors, including commercial software vendors; and
    • Inspiration and illustration for research. This could include aspirational data sets too difficult to use in production.
    • Examples available for use in presentations, documentation, and marketing materials
  • goal 1
  • ..
    • .


Non-Goals

Non-goals are things that the working group are intentionally choosing not to do, the things not expected to change due to the working groups efforts, or the subject matter areas that the working groups doesn’t want to address at this time.

  • non goal 1
  • ...

Deliverables

provide a list of planned deliverables, or links to the deliverables. A best practice is to have a directory named deliverables in the repo for hosting and managing deliverables.

Meeting notes

  • These are not intended as training assets, nor as “best practices” examples. On the contrary, ideally they exhibit some of the variety and warts of production data. (They may still be valuable for education.)
  • This is not a “digital backlot” of reusable assets for production, nor a marketplace for personal projects. It is tightly curated. The license terms do not permit reuse for creative projects.
  • These are not complete conformance tests nor regression test suites for open source projects. Maintenance of such test suites is best left to the individual projects.


Approach

  • Encouraging contributions
    • Engage with major studios to publish complex film production assets.
      • To fill in gaps of coverage, engage with non-studio film producers such as Blender Foundation.
    • Maintain a Wish List that gathers requests and specifications from ASWF projects.
    • To do: Establish criteria for acceptance. Establish a curating mechanism.
    • To do: Create an ASWF seal of approval for an asset, as being representative of current film production scale and content. Since film production evolves over time, this approval will carry a date, and may be renewed as appropriate.
  • License
  • Publishing
    • In progress: Set up public access at http://dpel.aswf.io.
    • Where it is valuable and practical, ASWF can host the actual files (which may be large).
  • Formats and Maintenance
    • Initially, the studio may present the asset(s) in any publicly readable format.
    • Subsequently, it may be valuable to conform the asset to open file formats. This can take substantial effort. Coordinate with the studio, community, and possibly ASWF interns to do this.
      • In general there are two kinds of assets: “warts and all” production assets, which are great for testing robustness of software, and “clean and portable” assets, which are great for getting started, and for research projects.
    • File formats evolve. Establish procedures to version and maintain the assets.
    • To do: Life cycle. Establish criteria/procedure for retiring assets.

Meeting notes

https://docs.google.com/document/d/1HuxNSlV6fS_3km6QlwA5Z9oBhNgx_NlhZjV2jg2DrFg/editMeeting notes, recordings, and any presentations made during WG meetings are available here.



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