Asset Repository WG - 20 July 2021

Attendees

[x] Michael Johnson (Apple) + WG Chair

[ ] Joshua Minor (Pixar + OpenTimelineIO)

[x] Eric Enderton (NVIDIA, DigiPro)

[x] Sean McDuffee (Intel)

[ ] Eric Bourque (Autodesk)

[ ] Will Telford (Autodesk)

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[ ] Sergio Rojas (Arena World)

[x] Scott Dyer (AMPAS)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[ ] Lee Kerley (SPI)

[ ] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[ ] Sebastian Herholz (Intel)

[ ] Erik Hansen

[ ] Sam Richards (Disney Imagineering)

[ ] Carson Brownlee (Intel)

[ ] Haley Kannall (Amazon Web Services)

[ ] Jens Jebens (Animal Logic)

[x] Darin Grant (Animal Logic)

[x] Matthew Low (Dreamworks Animation)

Regrets:

Jens Jebens (Animal Logic)

Agenda

Notes



Asset Repository WG - 6 July 2021

Attendees

[x] Michael Johnson (Apple) + WG Chair

[ ] Joshua Minor (Pixar + OpenTimelineIO)

[x] Eric Enderton (NVIDIA, DigiPro)

[ ] Sean McDuffee (Intel)

[x] Eric Bourque (Autodesk)

[x] Will Telford (Autodesk)

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[x] Sergio Rojas (Arena World)

[x] Scott Dyer (AMPAS)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[ ] Lee Kerley (SPI)

[ ] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[ ] Sebastian Herholz (Intel)

[ ] Erik Hansen

[ ] Sam Richards (Disney Imagineering)

[ ] Carson Brownlee (Intel)

[x] Haley Kannall (Amazon Web Services)

[x] Jens Jebens (Animal Logic)

[x] Darin Grant (Animal Logic)

Regrets:

Sean McDuffee (Intel)

Notes

Animal Logic scene

Two versions

1- Vanilla USD, std usdpreview shaders

2- Animal Logic version, with new ideas / USD proposals baked in

  e.g. Render Procedurals - access geom from the stage

3- Production quality textures (from 100MB to 20 GB)

Demonstrate all aspects of USD

Also need demo stuff, training materials … Don’t own customer assets.

Expected updates, after initial donation?

  Maybe add ideas, like Render Procedurals

  Pull requests for other renderers, sure

    Not sure github is where you want textures

If AL will put it up somewhere with a password, we’ll get some TAC folks to look at it

  Need to clear by AL lawyers … Then TAC readers clear with their lawyers …

  Easiest thing, put it under Asset License, since that’s already approved.

Transition this Working Group into a, what, TSC or standing group

Posting at Siggraph -

Have AWS sponsor, if ASWF can’t post by Siggraph, AL will post there.

Great to use this as forcing function!

1950s workbench / lab. Add dry ice later?

Expensive to create.

Documentation started. Here’s what it is, what it isn’t. Guided tour to the assets.

Versioning and format

  Gzip / tar files with explanatory text ?

  Forum / slack channel?  Discussion, questions, python scripts people came up with …

  Or allow discussion elsewhere - USD interest group, CG Talk … Reddit …

  Lower the burden on donor: Community could ask a few questions, create documentation?

    E.g. Autodesk QAs could make an Arnold version

  Review process for enhancements

  Mental model of few/rare updates, rather than continuous PRs

  Although this is more live than say Moana (movie’s done) - evolving teaching/training document

Michael uses two representations. One is a Github repo with each layer a file (often ASCII). Tarball harder to point to a file. Easy to name, find, and dump a file with organization of layers of the scene. WBN to have links to individual files.

  How many files? About 1,000.

  USD Working Group can advise. But wanted donor’s preferences, first.

If someone makes an Arnold version, a Karma version

  Go back to donor, ask if it’s ok to put that next to the original?

Let’s just do it, see how community responds.

Exciting!

Also helps amplify ASWF - artists want to help, now they can contribute.

Apple porting Storm to Metal, integrated into Preview. Want to see someone else’s USD file on a MacBook Pro :)  Current demo is Pixar Antiques Mall; just display color and opacity.

AWS Legal has notes on license (ok with contribute; notes on consuming); send to League of Lawyers.


Asset Repository WG - 22 June 2021

Attendees

[x] Michael Johnson (Apple) + WG Chair

[ ] Joshua Minor (Pixar + OpenTimelineIO)

[x] Eric Enderton (NVIDIA, DigiPro)

[x] Sean McDuffee (Intel)

[ ] Eric Bourque (Autodesk)

[x] Will Telford (Autodesk)

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[x] Sergio Rojas (Arena World)

[x] Scott Dyer (AMPAS)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[ ] Lee Kerley (SPI)

[ ] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[ ] Sebastian Herholz (Intel)

[ ] Erik Hansen

[ ] Sam Richards (Disney Imagineering)

[ ] Carson Brownlee (Intel)

[x] Haley Kannall (Amazon Web Services)

[ ] Simran Spiller

[ ] Dan Rolinek

Regrets:

Joshua Minor (Pixar + OpenTimelineIO)

Eric Bourque (Autodesk)

Notes:

ASC StEM2 Assets


Cost estimates


License converging, board members signing off.

Wish list needed.

Content offers:


Next step: Try to get timeline for contributors to tidy up assets enough to post.


For project-related assets, ask that project’s TSC.

For non-project e.g. general 3D assets like Spanner, ask the TAC.



Asset Repository WG - 8 June 2021

Attendees

[x] Michael Johnson (Apple) + WG Chair

[x] Joshua Minor (Pixar + OpenTimelineIO)

[x] Eric Enderton (NVIDIA, DigiPro)

[x] Sean McDuffee (Intel)

[x] Eric Bourque (Autodesk)

[x] Will Telford (Autodesk)

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[x] Sergio Rojas (Arena World)

[x] Scott Dyer (AMPAS)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[ ] Lee Kerley (SPI)

[ ] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[ ] Sebastian Herholz (Intel)

[ ] Erik Hansen

[ ] Sam Richards (Disney Imagineering)

[ ] Carson Brownlee (Intel)

[x] Haley Kannall (Amazon Web Services)

[ ] Simran Spiller

[ ] Dan Rolinek

Regrets:

Notes:




Asset Repository WG - 25 May 2021

Attendees

[x] Michael Johnson (Apple) + WG Chair

[ ] Joshua Minor (Pixar + OpenTimelineIO)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[x] Eric Enderton (NVIDIA, DigiPro)

[x] Sean McDuffee (Intel)

[ ] Eric Bourque (Autodesk)

[ ] Erik Hansen

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[ ] Lee Kerley (SPI)

[ ] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[ ] Sebastian Herholz (Intel)

[ ] David Morin (ASWF)

[ ] Sam Richards (Disney Imagineering)

[x] Will Telford (Autodesk)

[ ] Carson Brownlee (Intel)

[x] Sergio Rojas (Arena World)

[ ] Haley Kannall (Amazon Web Services)

[ ] Simran Spiller

[ ] Dan Rolinek

[x] Scott Dyer (AMPAS)

Regrets:

Joshua Minor (Pixar + OpenTimelineIO)

Notes:



Asset Repository WG - 11 May 2021

Attendees

[x] Michael Johnson (Apple) + WG Chair

[x] Joshua Minor (Pixar + OpenTimelineIO)

[ ] John Mertic (Linux Foundation)

[ ] Nick Porcino (OTIO, OpenEXR / Pixar)

[x] Eric Enderton (NVIDIA, DigiPro)

[x] Sean McDuffee (Intel)

[ ] Eric Bourque (Autodesk)

[ ] Erik Hansen

[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[ ] Lee Kerley (SPI)

[ ] Phil Sawicki (Autodesk)

[ ] Roman Zulak (Imageworks)

[ ] Orde Stevanoski (Imageworks)

[ ] Cary Phillips (ILM, OpenEXR)

[ ] Sebastian Herholz (Intel)

[ ] David Morin (ASWF)

[ ] Sam Richards (Disney Imagineering)

[x] Will Telford (Autodesk)

[ ] Carson Brownlee (Intel)

[ ] Sergio Rojas (Arena World)

[ ] Haley Kannall (Amazon Web Services)

[ ] Simran Spiller

[x] Dan Rolinek


Notes:



Asset Repository WG - 27 April 2021

Attendees

[Roll not taken]

Notes

Thoughts on what assets we accept

We have a license we need you agree to

We would ask ASWF projects to “sponsor” or vet the asset

Hosting options:

Sean points out we should figure out the economics:

Need to get a wishlist from the projects

Different kinds of EXRs - w/AOVs and not

Need to consider versioning - can we just use dated folders?

How live do we think these assets will be?

How do we deal with forks of assets

Can we get numbers from places like ORCA?

Links to Open Assets

Action items

Size estimate

Asset Repository WG - 13 April 2021

No notes taken?

Josh: Brief update on Netflix Open Content assets, and their licensing.