Features Ownership - Who owns data value resolving? (USD?)
- Who owns usd<->mtlx synchronization? (USD?)
- Who owns the mtlx->usd conversion?
- Who owns the usd->mtlx conversion?
- Who owns validation (USD?)
- Who owns reference definitions, who owns implementations (MaterialX?), including USDPreviewSurface?
- Who owns code generation access.
- Who decides what is common material metadata? There's not a 1:1 mapping between USDShade and MaterialX so how can we drive standardisation?
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