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USD on the Web prototype can be tested here.
Wednesday, August 17th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
Proposed agenda:
- Post-SIGGRAPH 2022 regroup
- Aligning with Assets Working Group regarding validation, JavaScript-to-WASM bindings for USD, etc.
Wednesday, June 15th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT) Wednesday, July 13th 13th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
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- Anything interesting to show?
- Proposed agenda:
- From previous conversations:
- USDz support can require significant effort for validating assets, and is a manual process.
- Proposed action item: combine efforts to create a validation tool, if issues are difficult to raise to vendors/implementers.
- Potential questions:
- Have the issues resolved at the source ()
- Enhance existing
usdchecker
vs. develop a different tool? - Which runtime versions should be supported/specified?
- etc.
- From previous conversations:
Wednesday, May 18th 18th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
- Follow-up on conversations from previous session about comparing glTF and USD for visualization
- Eric Chadwick provided a description the Wayfair workflow:
- Relying on 3ds Max and Maya to author and design content, using mostly VRay materials
- Baking down textures and geometry to later package assets in USDz format
- Strong overlap with parallel conversations about LoDs, texture/mesh compression also covered in main Working Group and Games sub-working group
- Regarding interactive experiences (mobile/AR/VR/XR), fast loading time, rendering-optimized content is a must
- Users/downstream consumers are unlikely to stand with their devices while waiting for content to load
- Experience may be jarring if content suddenly appears in the world, or partially loads
- Eric Chadwick provided a description the Wayfair workflow:
- Early conversation about combining efforts regarding asset compliance/validation for Apple's USDz format
- Avoiding reinventing the wheel by sharing tools/scripts to flag potential known issues with Apple's interpretation of the format
- Perhaps enhancing the
usdchecker
tool to support more options, or take inspiration from the tool and build a separate/specialized one
Wednesday, April 20th 20th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
- Touch point on the principal focus of the initiative:
- Common agreement that the focus of the project is not to compete or dethrone glTF as the transmission format for assets and content on the web.
- glTF has specific targets, use cases and built-in optimizations specifically targeting transmission and "last-mile" delivery of assets, which is less of a concern for authoring formats such as USD.
- Nick Porcino mentioned intent to revisit his Last mile vs. interchange article, to update the content based on latest industry development
- It may be worth revisiting some of the existing documents published to state this more publicly, as this none-competitive aspect may otherwise not be clear to the audience outside the USD Working Group.
- Potential future work may include publishing a "best practices" guide regarding publishing USDz assets for the Web, covering topics such as asset complexity/density, texture optimizations, known limitations, etc.
- Alexander Schwank shared updates:
- From the MaterialX Working Group, about Wayfair sharing their experience transitioning from a glTF pipeline towards a USD one:
- see group meeting notes: April 7, 2022
- From Intel, about the Sponza scene, available in glTF, USD and other formats:
- From the MaterialX Working Group, about Wayfair sharing their experience transitioning from a glTF pipeline towards a USD one:
- Potential groups worth reaching out to regarding USD "runtime" features:
- Sketchfab
- Shopify
- Potential Questions for the larger USD group:
- Does Autodesk envision any specific use cases for WebAssembly? Any gaps, limitations with the current prototype?
- Jerran Schmidt- While data visualization is one component, I did mention briefly in the HgiWebGPU presentation that web-based USD content authoring applications are a particular use case for this. (Note: I no longer represent Autodesk on this)
- Does Pixar see any potential openings for platforms other than X86/64-bit architectures?
- Does Autodesk envision any specific use cases for WebAssembly? Any gaps, limitations with the current prototype?
Wednesday, March 23rd23rd, 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
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