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  • Action item follow-up (0:05-0:10)
    • Wiki content review (Cory O.)
      • No new content added in the last two weeks, likely due to SIGGRAPH demands.
    • Discussion for guided vs. self-organized standards (Cory O.)
      • Tabled until next session, follow up with USD team happening this week.
  • USD/VFX Platform (0:10-0:3520)
    • Interesting video from ASWF open source days about vfxplatform.
    • Some notes toward the end of the video about adoption of USD into the platform standard.
    • Presenter (non-Pixar) mentioned that including USD in the standard right now may slow development.
      • Some speculation about why/whether inclusion would actually slow development
      • Perhaps needing to go back and fix bugs in older releases could detract from development of upcoming releases.
    • Larger discussion about how inter-release churn could be managed, with the help of USDWG members
      • Feedback from studios building the latest versions of USD internally, contributed to the wiki.
      • What needed to change for internal software when moving between USD versions?
      • Identifying which tests changed in the USD repo between releases as a way of determining which APIs are changing between releases.
      • Would be great to get feedback on cases where semantic behavior of USD changed between releases.
        • Is this a bug, or is this a change that should have been communicated in release notes?
        • If it turns out that the change was in the release notes, how could that be communicated more clearly?
  • Interest in USD from game studios (0:20-0:35)
    • CarsonB: Does anyone know whether there is any interest in USD in the games space?
    • CoryO: Doing some work with Epic on USD/Material X integration. 
    • NickP: Some interest from studios, some AAA studios using it internally, some with custom schemas, no plans to publicly release.
    • JT: Some interest from indie studios also.
  • Closing/Action Items (0:35-0:36)

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