Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

USD on the Web prototype can be tested here.

Wednesday, April 20th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)

  • Touch point on the principal focus of the initiative:
    • Common agreement that the focus of the project is not to compete or dethrone glTF as the transmission format for assets and content on the web.
    • glTF has specific targets, use cases and built-in optimizations specifically targeting transmission and "last-mile" delivery of assets, which is less of a concern for authoring formats such as USD.
    • It may be worth revisiting some of the existing documents published to state this more publicly, as this none-competitive aspect may otherwise not be clear to the audience outside the USD Working Group.
    • Potential future work may include publishing a "best practices" guide regarding publishing USDz assets for the Web, covering topics such as asset complexity/density, texture optimizations, known limitations, etc.
  • Alexander Schwank shared updates from Intel about the Sponza scene, available in glTF, USD and other formats:
  • Potential groups worth reaching out to regarding USD "runtime" features:
    • Sketchfab
    • Shopify
  • Potential Questions for the larger USD group:
    • Does Autodesk envision any specific use cases for WebAssembly? Any gaps, limitations with the current prototype?
    • Does Pixar see any potential openings for platforms other than X86/64-bit architectures?

Wednesday, March 23rd, 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)

...