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- Touch point on the principal focus of the initiative:
- Common agreement that the focus of the project is not to compete or dethrone glTF as the transmission format for assets and content on the web.
- glTF has specific targets, use cases and built-in optimizations specifically targeting transmission and "last-mile" delivery of assets, which is less of a concern for authoring formats such as USD.
- Nick Porcino mentioned intent to revisit his Last mile vs. interchange article, to update the content based on latest industry development
- It may be worth revisiting some of the existing documents published to state this more publicly, as this none-competitive aspect may otherwise not be clear to the audience outside the USD Working Group.
- Potential future work may include publishing a "best practices" guide regarding publishing USDz assets for the Web, covering topics such as asset complexity/density, texture optimizations, known limitations, etc.
- Alexander Schwank shared updates:
- From the MaterialX Working Group, about Wayfair sharing their experience transitioning from a glTF pipeline towards a USD one:
- see group meeting notes: April 7, 2022
- From Intel, about the Sponza scene, available in glTF, USD and other formats:
- From the MaterialX Working Group, about Wayfair sharing their experience transitioning from a glTF pipeline towards a USD one:
- Potential groups worth reaching out to regarding USD "runtime" features:
- Sketchfab
- Shopify
- Potential Questions for the larger USD group:
- Does Autodesk envision any specific use cases for WebAssembly? Any gaps, limitations with the current prototype?
- Jerran Schmidt- While data visualization is one component, I did mention briefly in the HgiWebGPU presentation that web-based USD content authoring applications are a particular use case for this. (Note: I no longer represent Autodesk on this)
- Does Pixar see any potential openings for platforms other than X86/64-bit architectures?
- Does Autodesk envision any specific use cases for WebAssembly? Any gaps, limitations with the current prototype?
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