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USD on the Web prototype can be tested here.
Wednesday, June 15th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
- (Next scheduled meeting)
Wednesday, May 18th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
- Follow-up on conversations from previous session about comparing glTF and USD for visualization
- Eric Chadwick provided a description the Wayfair workflow:
- Relying on 3ds Max and Maya to author and design content, using mostly VRay materials
- Baking down textures and geometry to later package assets in USDz format
- Strong overlap with parallel conversations about LoDs, texture/mesh compression also covered in main Working Group and Games sub-working group
- Regarding interactive experiences (mobile/AR/VR/XR), fast loading time, rendering-optimized content is a must
- Users/downstream consumers are unlikely to stand with their devices while waiting for content to load
- Experience may be jarring if content suddenly appears in the world, or partially loads
- Eric Chadwick provided a description the Wayfair workflow:
- Early conversation about combining efforts regarding asset compliance/validation for Apple's USDz format
- Avoiding reinventing the wheel by sharing tools/scripts to flag potential known issues with Apple's interpretation of the format
- Perhaps enhancing the
usdchecker
tool to support more options, or take inspiration from the tool and build a separate/specialized one
Wednesday, April 20th 2022 (11:00AM PT/2:00PM ET/9:00PM GMT)
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