Asset Repository WG - 2 Mar 2021
Attendees
[ ] Michael Johnson (Apple) + WG Chair
[x] Joshua Minor (Pixar + OpenTimelineIO)
[ ] John Mertic (Linux Foundation)
[ ] Nick Porcino (OTIO, OpenEXR / Pixar)
[x] Eric Enderton (NVIDIA, DigiPro)
[x] Sean McDuffee (Intel)
[x] Eric Bourque (ADSK)
[ ] Erik Hansen
[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)
[ ] Lee Kerley (SPI)
[x] Phil Sawicki (Autodesk)
[ ] Roman Zulak (Imageworks)
[ ] Orde Stevanoski (Imageworks)
[ ] Cary Phillips (ILM, OpenEXR)
[x] Sebastian Herholz (Intel)
[ ] David Morin
[ ] Sam Richards (Disney Imagineering)
[x] Will Telford (Autodesk)
[ ] Carson Brownlee (Intel)
[x] Sergio Rojas(Arena World)
Apologies:
Michael Johnson (Apple) + WG Chair
Notes:
- Last meeting was mostly a working session editing the proposal document.
- Researchers in light transport don't need the full scale, actually simpler assets are plenty useful.
- Proposal was presented to ASWF TAC last week.
- OTIO & Autodesk highlighted that it is a recurring struggle to get approval to show/present assets, so we would like the asset repo licensing guidance to allow for public presentation of the assets.
- Questions: will this be an actual repository, or just a list of links to assets elsewhere?
- Converting assets & making them usable outside the originating context can be expensive & time consuming.
- Netflix & Autodesk developing something called the Open Asset Model - will be presented to next TAC meeting. Not intended to be a repo, but rather a high level schema (above USD) for organizing reusable assets.
- Intel and Amazon have both offered to contribute assets to this effort.
- Blender is offering rendered media & cut lists from Cosmos Laundromat.
- Next step is for TAC to vote, and then the governing board can vote on funding?
- What will this group become after that?
- Next steps:
- Decide which licenses meet the project goals
- Start with a very small group.
- Disney representation would be helpful.
- Start with some existing assets + licenses to see if we can use the same one.
- Moana license: “The scene ... may only be used for research or software development (including benchmarking) purposes.”
- ORCA license per scene: a couple CC-BY 4.0, a couple CC BY-NC-SA 4.0.
- Gather wish list from other ASWF projects & members
- Character assets will be particularly tricky in terms of license/approval
- Some open asset examples are already available
- Epic game assets?
- https://www.unrealengine.com/en-US/paragon
- "Licensed for use only with UE4 based products."
- USD sample character
- See UsdSkel example here:
- https://graphics.pixar.com/usd/downloads.html
- License: "only for your personal, non-commercial testing of Pixar’s Universal Scene Description technology. All other uses of the USD ASSET by You are not permitted under this Agreement."
- Blender projects?
- Which license? Creative commons vs public domain?
- Are there other restrictions around the characters themselves?
- Wide variety of rigging setups