Time

9AM PST

Agenda

  • Back from GDC (with @Geoff Evans)
  • Back from the Pipeline Conference (Thanks @Phil Sawicki)
  • USDrink in Montreal (Yeah @Arnaud Grosjean)
  • Update on formal work product presentation - Primal Cube (Ohlala @Thomas Trently)
  • Validation framework feedback / discussion

GDC

  • 2 lectures in USD from Remedy
    • Primer of USD concept. Bnch of examples of LVRPS, schemas, etc.. Demonstrate NothernLight Editor. How to use non destructive way of editing. Usgae of Opinions. Overview of the USD in the pipeline.
    • Seb's talk about how their game engine architecture. How to make their edit in the game engine the more runtime possible
  • Roundtable about USD from Robyn Yann
    • Non destructive Editing
    • How people are using USD (Export format, Exchange format)
    • Successful roundtable

If there is a talk for USD, reach Geoff out.
Hoping to put the tools Summit back in 2025

The Pipeline Conference

  • From Ubisoft:
    • Later on Youtube
    • How they are doing asset resolving
    • workflow
    • Game asset library
    • Custom engines : Anvil, SnowDrop
    • LOD Proposal

GTC

OpenUSD Day

Moment Factory presentation

USD Drink

Just a friendly reminder that you are invited to join us tonight for the 3rd Edition of our USDrink + talks formula!
USDrink brings together professionals and enthusiasts in Montréal for insightful discussions on OpenUSD, interoperability, and pipeline strategies.
:microphone: Agenda
5:30 pm: Nick Porcino (Pixar & AOUSD) - AOUSD progress, FBX/glTF interoperability, and USD proposals tips.
6:00 pm: Louis Marcoux (NVIDIA) - OpenUSD pipeline in Audio2Face.
6:30 pm: Guillaume Laforge (Autodesk) - Latest updates in Bifrost USD toolbox.
:round_pushpin: Venue
Moment Factory, 6250 av Parc, Montréal QC. Look for room 22 straight down the corridor on your left.
Doors open at 5 pm.

Complex attribute data in USD (Levi/Jeremiah, Matthew Kuruc)

Santa Monica Studio's question: Has anybody had further considered complex/compound attributes (effectively structs) in USD since the last time it was brought up?

  • Didn't seem like anybody had pursued this idea further.

Santa Monica Studio's use case is that we have their own description of data classes that can nest structs, and they'd like to represent those in some way in USD.

  • Especially since we automate creating schemas from these data classes.

they wondered whether USD could be extensible for attributes like it is for other things.

  • Levi Biasco believes Matthew Kuruc noted that there are potential issues when it comes to serialization and interpolation

Matthew Kuruc offered some suggestions with existing USD tech:

  • These structs could be represented as multiple-apply schemas that get added to the original classes.
    • Santa Monica Studio considered this, but it falls apart with nested structs.
  • A new attribute type called "group" whose purpose is to indicate which other attributes under a prim that are relevant to each other.
    • Santa Monica Studio haven't looked into this as much, but this may be difficult to have work with preexisting structs like a multiple-apply schema could.

Attendance

  • François Devic, Co-Lead
  • TJ Trently, Co-Lead, Firewalk
  • Alex Schwank - WG Co-chair, Apple
  • Nick Porcino - WG Co-chair, Pixar
  • Michael Min - USD Camera WG, Netflix
  • Roman Zulak - USD on the web WG, NVIDIA
  • Aaron Luk, NVIDIA
  • Adam Harder
  • Alan Blevins, NVIDIA
  • Alessandro Bernardi - Ubisoft - HELIX Studio
  • Alex Gerveshi, AWS
  • Alex Wilkie
  • Alexander Kalyuzhnyy, Wizart Animation
  • Allen Hastings, Foundry
  • Aloys Baillet, Animal Logic
  • Alson Entuna, Crytek
  • Alyssa Reuter
  • Andy Beers
  • Andy Biar, Warner Bros.
  • Ana Gomez
  • Anandhaiyappan, Botvfx
  • Angelo Gabriel Sapaula
  • Anthony Tan, Autodesk
  • Anton Palmqvist
  • Arash Keissami, Nira.app
  • Arielle Martin, Foundry
  • Ashwin Bhat - USD and MaterialX, Autodesk 
  • Barry Dempsey
  • Barry Ruff
  • Ben Chung-Hoon, NVIDIA
  • Ben Deniz
  • Bernard Kwok, Autodesk
  • Bill Dwelly
  • Bill Spitzak, Dreamworks Animation
  • Blazej Floch
  • Brian Gyss, 5th Kind
  • Bruno Ebe
  • Bruno Landry (Unity)
  • Carlos Felipe Garcia Murillo
  • Carolin Colón
  • Carson Brownlee, Intel
  • Charleen Chu, SPI
  • Charles Flèche, Ubisoft Montréal
  • Chris King
  • Christopher Lexington
  • Chris Rydalch, SideFX
  • Claire Chen
  • Claire Yb
  • Claude Robillard
  • Connor Smith, Magic Leap
  • Corey Revilla
  • Cory Omand, TWDS/Pixar
  • Curtis Andrus
  • Dan Herman
  • Dan Lee
  • Dan Rolinek
  • Daniel Heckenberg, Animal Logic
  • Daniel Lanner
  • Dave Hale, Riot Games
  • David Aguilar, Walt Disney Animation
  • David Larsson, Adobe
  • Dean Jackson, Apple
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Divyansh Mishra
  • Diya Joy
  • Domenico Alessi
  • Dominic Couture
  • Doug MacMillan, Tippett Studio
  • Edward Slavin, NVidia
  • Élie Michel
  • Eric Chadwick, Wayfair
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Eric Majka, Psyonix/Epic Games
  • Erik Ostsjo
  • Étienne Archambault
  • F. Sebastian Grassia, Pixar
  • Fabrice Macagno, Animal Logic
  • Felix Herbst, Prefrontal Cortex
  • Fernando Leandro
  • Francois Lord, NAD-UQAC / Rodeo FX
  • Frieder Erdmann, Ubisoft Massive
  • Gary Jones, Foundry
  • Geoff Evans, NVIDIA
  • Georgie Challis
  • Gordon Bradley, Autodesk
  • Gordon Cameron, Epic Games
  • Guido Quaroni, Adobe
  • Guillaume Laforge, Autodesk
  • Guy Martin, NVIDIA
  • Hamed Sabri
  • Hendrik Helpach
  • Henrik Edstrom, Autodesk
  • Henry Vera, DNEG
  • Ife Olowe
  • James Pedlingham, Foundry
  • Jason Rosson
  • Jeff Bradley, Dreamworks
  • Jenna Bell, Disney / Invisible Thread
  • Jennifer Horowitz, Maxar
  • Jenny Zhang
  • Jeremiah Zanin, Santa Monica Studio
  • Jeremy Cowles - USD Assets WG Chair, Valve
  • Jerran Schmidt, NVIDIA
  • Jerry Gamache
  • Jesse Barker
  • Jesse Ng, Metropolitan Museum of Art
  • Jessica Wang, Pixar
  • Joe Hultgren 
  • John Burnett, Bonfire Studios
  • John Creighton, Apple
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jon Creighton, Apple
  • Jon Wade, Spotify
  • Jonah Friedman, Autodesk
  • Jonathan Gerber
  • Jonathan Stone
  • Jonghwan Hwang
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Epic
  • Joshua Miller
  • Joseph Goldstone
  • JP Mackel
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Julien Dubuisson
  • Kev Kirkland
  • Kevin Bullock
  • Kelvin Chu, Riot Games
  • Kimball Thurston, Weta
  • Koen Vroeijenstijn, Activision / Infinity Ward
  • Kristof Minnaert, Remedy Entertainment
  • Kurtis Schmidt
  • Laura Scholl
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Levi Biasco, Santa Monica Studio
  • Louis Marcoux, NVIDIA
  • Lucas Morante, Illusorium
  • Luca Scheller, RiseFX
  • Luiz Kruel, R* NYC
  • Luke Titley
  • Manuel Köster, Crytek
  • Mark Alexander
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Masson
  • Mark Manca
  • Mark Sisson
  • Mark Tucker, SideFX
  • Marteinn Oskarsson, Sony Imageworks
  • Martin Karlsson
  • Mathieu Bertrand
  • Mathieu Mazerolle, Foundry
  • Matias Codesal, NVIDIA
  • Matt Johnson, Epic Games
  • Matt Kuruc, NVIDIA
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Blain, Unity
  • Michael Buckley
  • Michael Kass, NVidia
  • Michael Min
  • Mika Vehkala, Remedy Entertainment
  • Mikko Haapoja, Shopify
  • Nat Brown
  • Natasha Tatarchuk, Unity
  • Neil Chodorowski
  • Niall Redmond, Foundry
  • Nicolas Popravka, Soul Machines
  • Nicolas Savva
  • Nishanth Singaraju
  • Nishith Singhai
  • Oliver Dunn
  • Oscar Sebio, Autodesk
  • Paolo Selva, Weta
  • Paul Baaske, Jellyfish Pictures
  • Paul Molodowitch, NVIDIA
  • Patrick Palmer
  • Peter Arcara
  • Pete Segal
  • Phil Sawicki, NVIDIA
  • Prapanch Swamy, Disney / Invisible Thread
  • Pier Paolo Ciarravano, MPC
  • Pierre-Luc Bruyere
  • Quentin Birrer
  • Ramesh Santhanam
  • Rebecca Hallac
  • Richard Frangenberg
  • Richard Kerris, nVidia
  • Richard Lei, Weta
  • Rob Pieké
  • Rob Stauffer, SideFX
  • Robert Krupa, Elemental Games
  • Robin Rowe, CinePaint
  • Rohit Khonde
  • Rory Woodford, Foundry
  • Ryan Stelzleni
  • Scott Geffert, Metropolitan Museum of Art
  • Scott Keating
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sebastian Herholz, Intel
  • Sebastian Grassia, Pixar
  • Sebastian Rath, Snowtrack Montréal
  • Sebastien Dalgo, Unity
  • Sergei Shaykin, Apple (usdzconvert)
  • Sergio Rojas, Different Dimension
  • Serguei Kalentchouk, Netflix
  • Shane Davis, SideFX
  • Shawn Dunn, Epic Games
  • Simon Haegler, Esri
  • Silvia Palara
  • Sneha Jaikumar
  • Spencer Luebbert
  • Stefan Habel, Foundry
  • Stephan Leroux, Shopify
  • Steve Agland, Animal Logic
  • Steve Hwan, DD
  • Steve LaVietes
  • Steven Anichini, Disbelief
  • Sue Sauer, Sunrise Productions
  • Sylvain Trottier, NVIDIA
  • Thibault Lambert
  • Thomas Chollet
  • Thomas Kumlehn
  • Tiago Carvalho
  • Tim Armstrong
  • Tim Fowler
  • Tzung-da Tsai
  • Vadim Slyusarev
  • Varun Talwar
  • Wayne Wu
  • Will Telford, NVIDIA
  • Xiaoxi Liu, Unity
  • Yassine Mankai
  • YJ Jang