Video Conference Link

Attendance

  • Cory Omand - WG Chair, Pixar/TWDS
  • Alan Blevins, Dreamworks
  • Alex Gerveshi, AWS
  • Alex Schwank, Apple
  • Aloys Baillet, Animal Logic
  • Andy Biar,  Warner Bros.
  • Anandhaiyappan, Botvfx
  • Arash Keissami, Nira.app
  • Ben Chung-Hoon, Google
  • Bill Spitzak, Dreamworks Animation
  • Brian Green, Dreamworks
  • Carson Brownlee, Intel
  • Charles Fleche, Rodeo FX
  • Chris Rydalch, Blue Sky Studios
  • Daniel Heckenberg, Animal Logic
  • David Aguilar, Walt Disney Animation
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Doug MacMillan, Tippett Studio
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Fabrice Macagno, Animal Logic
  • Francois Lord, Rodeo FX
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Greg Wuller, AWS
  • Henry Vera, DNEG
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Foundry
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Kimball Thurston, Weta
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Luca Scheller, RiseFX
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Tucker, SideFX
  • Mathieu Mazerolle, Foundry
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Kass, NVidia
  • Michael Min, Netflix
  • Niall Redmond, Foundry
  • Nick Porcino, Pixar
  • Nicolas Montmarquette, Autodesk
  • Philippe Sawicki, Autodesk
  • Pier Paolo Ciarravano, MPC
  • Richard Lei, Weta
  • Robin Rowe, CinePaint
  • Roman Zulak, SPI
  • Rory Woodford, Foundry
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Serguei Kalentchouk, Apple
  • Shawn Dunn, Epic Games
  • Sue Sauer, Sunrise Productions

Minutes

  • Action item follow-up (0:05-)
    • Wiki content review (Cory O.)
      • JT: Working on a way to integrate Jupyter notebooks into the wiki, will report back in upcoming sessions.
    • Follow up on timing for Omniverse presentation (Cory O.)
      • MichaelK not on the call today, CoryO to follow up with him after the holidays.
      • Also following up about the potential for a session on the physics schema.
    • Upcoming meetings
      • Group agreed to skip the December 23rd meeting, and regroup January 6th, 2021.
  • USD Camera
    • CoryO: had an internal discussion about the viability of extracting aspects of the Pixar camera model out into USD.
      • Pixar's camera is represented in a layer above USD, and relies heavily on execution behaviors and features that are either not present in USD, or have different behavior than similar USD functionality (e.g. connections).
      • Not really possible to extract the camera in a meaningful way, although it may be possible to at least publish the basic namespace and attribute structure, and maybe point out where the incompatibilities are.
    • Initial page in the USDWG wiki for USD Camera includes some starting thoughts
      • Open to the group to contribute sample camera structure for further discussion.
      • MichaelJ: could possibly contribute a utility for layering multiple cameras into a USD scene for testing, pending legal approval.
        • CoryO: wg-usd GitHub is available for this sort of contribution, if that would be more useful than attaching/embedding in a wiki page.
        • CoryO: Please do seek approval, all contributions to the wiki and GitHub are CCBY 4.0.
  • Closing/Action Items
    • Will discuss camera structure contributions at the next session.
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