Time

1pm Pacific

Agenda

  • Sub-working group updates and review of ongoing projects + next steps
    • Assets
    • Camera
    • Games
    • MaterialX
    • Web Visualization
  • Open Source Forum 2023
  • LFX feature request to join in-progress meetings
  • Morteza Mostajab: Apple/MaterialX development work
  • Using guc (Pablo Delgado) for asset conversions

Zoom

Video Conference Link

Notes

https://docs.google.com/document/d/1jFXq3TKrwS51nyoj1Xqku9StsxHV-X2s6Zqa0mU1glc/edit?usp=sharing

Attendance

  • Alex Schwank - WG Co-chair, Apple
  • Nick Porcino - WG Co-chair, Pixar
  • Michael Min - USD Camera WG, Netflix
  • Aaron Luk, NVIDIA
  • Adam Harder
  • Ashwin Bhat - USD and MaterialX, Autodesk 
  • Alan Blevins, NVIDIA
  • Alasdair Hitchen, Foundry
  • Alberto Tono
  • Alessandro Bernardi - Ubisoft - HELIX Studio
  • Alex Gerveshi, AWS
  • Alexander Kalyuzhnyy
  • Alex Hessler
  • Alex Mohr
  • Alex Wilkie
  • Allen Hastings, Foundry
  • Aloys Baillet, Animal Logic
  • Andy Beers
  • Andy James
  • Ana Gomez
  • Anandhaiyappan, Botvfx
  • Anthony Tan, Autodesk
  • Arash Keissami, Nira.app
  • Ashwin Bhat, Autodesk
  • Arielle Martin, Foundry
  • Arun Pillai
  • Barry Dempsey
  • Barry Ruff
  • Ben Chung-Hoon, NVIDIA
  • Ben Deniz
  • Bernard Kwok, Autodesk
  • Bill Dwelly
  • Bill Spitzak, Dreamworks Animation
  • Blazej Floch
  • Brett Levin
  • Brian Fukushima
  • Brian Gyss
  • Brian Savery
  • Bruno Landry (Unity)
  • Carlos Felipe Garcia Murillo
  • Carson Brownlee, Intel
  • Cat Ross
  • Charleen Chu, SPI
  • Charles Fleche, Ubisoft Montréal
  • Chris King
  • Chris Orndorff
  • Chris Rydalch, SideFX
  • Claire Chen
  • Claire Yb
  • Claudette Allingham
  • Connor Smith, Magic Leap
  • Corey Revilla
  • Cory Omand, TWDS/Pixar
  • Curtis Andrus
  • Dan Herman
  • Dan Lee
  • Dan McGarry
  • Dan Rolinek
  • Dan Yu, Pixar
  • Daniel Heckenberg, Animal Logic
  • Daniel Lanner
  • Dave Hale, Riot Games
  • David Aguilar, Walt Disney Animation
  • David Larsson, Adobe
  • Davide Pesare
  • Davis Hardy
  • Dean Jackson, Apple
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Dillon Bailey
  • Divyansh Mishra
  • Doug MacMillan, Tippett Studio
  • Dylan Molnar
  • Edward Slavin, NVidia
  • Élie Michel
  • Eoin Murphy, NVidia
  • Ehsan Shokrgozar
  • Eszter Offertaler
  • Eric Chadwick, Wayfair
  • Eric Enderton, NVidia
  • Eric Haines
  • Eric Majka
  • Erik Ostsjo
  • F. Sebastian Grassia, Pixar
  • Fabrice Macagno, Animal Logic
  • Felix Herbst, Prefrontal Cortex
  • Fernando Leandro
  • François Devic, Eidos-Montréal
  • Francois Lord, NAD-UQAC / Rodeo FX
  • Freddie Sulit
  • Frieder Erdmann, Ubisoft Massive
  • Garrison Thomson
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Gordon Cameron, Epic Games
  • Guido Quaroni, Adobe
  • Guillaume Laforge, Autodesk
  • Greg Finch
  • Guy Martin, NVIDIA
  • Gyedo Jeon
  • Heather J
  • Henrik Edstrom, Autodesk
  • Henry Vera, DNEG
  • Hridiza Roy
  • Jacob Kranitz
  • James Pedlingham, Foundry
  • Jason Kim
  • Jeff Bradley, Dreamworks
  • Jenna Bell, Disney / Invisible Thread
  • Jennifer Horowitz
  • Jenny Zhang
  • Jens Jebens
  • Jeremiah Zanin, Santa Monica Studio
  • Jeremy Cowles - USD Assets WG Chair, Unity
  • Jerran Schmidt, NVIDIA
  • Jerry Gamache, Autodesk
  • Jerry Huxtable, Foundry
  • Jesse Ng, Metropolitan Museum of Art
  • Jim Atkinson
  • Joachim De Deken
  • Joe Hultgren (Visual Concepts)
  • John Burnett, Bonfire Studios
  • Jon Creighton, Apple
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jon Wade, Spotify
  • Jonah Friedman, Autodesk
  • Jonathan Egstad, Foundry
  • Jonathan Gerber
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Epic
  • Joshua Miller
  • Joseph Goldstone
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Jud Bumpas
  • Julie Murphy
  • Julien Dubuisson
  • Kaleb Goulding, Naughty Dog
  • Katie Herrera
  • Kelvin Chu, Riot Games
  • Kevin Bullock
  • Kevin O'Brien
  • Kimball Thurston, Weta
  • Koen Vroeijenstijn, Activision / Infinity Ward
  • Kristof Minnaert, Remedy Entertainment
  • Kyle Ellis
  • Laura Scholl
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Levi Biasco
  • Louis Marcoux, NVIDIA
  • Lucas Morante
  • Luca Scheller, RiseFX
  • Luke Titley
  • Margaret Rigotti
  • Mark Alexander
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Masson
  • Mark Manca
  • Marin Vesely
  • Mark Tucker, SideFX
  • Marteinn Orn Oskarsson
  • Martin Barrette
  • Martin Bisson
  • Martin Karlsson
  • Mathieu Bertrand
  • Mathieu Mazerolle, Foundry
  • Matias Codesal, NVIDIA
  • Matt Johnson, Epic Games
  • Matt McLin
  • Matt Kuruc, NVIDIA
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Blain, Unity
  • Michael Kass, NVidia
  • Michael Min
  • Mikko Haapoja, Shopify
  • Morteza Mostajab
  • Natasha Tatarchuk, Unity
  • Niall Redmond, Foundry
  • Nick Trutanic
  • Nick Wilson
  • Nicholas Burkard, Meta
  • Nicolas Popravka, Soul Machines
  • Nicolas Savva
  • Nicolò Dalle
  • Nishanth Singaraju
  • Oliver Dunn
  • Oscar Sebio, Autodesk
  • Paolo Selva, Weta
  • Paul Baaske, Jellyfish Pictures
  • Paul Molodowitch, NVIDIA
  • Patrick Palmer
  • Pete Segal
  • Phil Sawicki, NVIDIA
  • Prapanch Swamy, Disney / Invisible Thread
  • Pier Paolo Ciarravano, MPC
  • Quentin Birrer
  • Rachina Ahuja
  • Richard Kerris, nVidia
  • Richard Lei, Weta
  • Rob Pieké
  • Rob Stauffer, SideFX
  • Robin Rowe, CinePaint
  • Roger Dass, Nike
  • Roman Zulak
  • Ronald Sy
  • Rory Woodford, Foundry
  • Ryan Carter
  • Ryan Stelzleni
  • Scott Geffert, Metropolitan Museum of Art
  • Scott Keating
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sebastian Herholz, Intel
  • Sebastian Grassia, Pixar
  • Sebastian Rath, Snowtrack Montréal
  • Sebastien Dalgo, Unity
  • Sergei Shaykin, Apple (usdzconvert)
  • Sergio Rojas, Different Dimension
  • Serguei Kalentchouk, Netflix
  • Shawn Dunn, Epic Games
  • Shawn Frueh
  • Simon Haegler (ESRI)
  • Silvia Palara
  • Sonny Campbell
  • Sneha Jaikumar
  • Stefan Habel, Foundry
  • Stephan Leroux, Shopify
  • Steve Agland, Animal Logic
  • Steve Hwan, DD
  • Steven Johnson
  • Steve LaVietes
  • Steve Seung
  • Sue Sauer, Sunrise Productions
  • Sukrit Sachdeva
  • Sunya Boonyatera
  • Sydney Cortez, Maxar
  • Sydney Young
  • Sylvain Trottier, NVIDIA
  • Thierry Dervieux-Lecocq
  • Thomas Kumlehn, Kreative KommunikationsKonzepte GmbH
  • TJ Trently, NetEase Games
  • Vadim Slyusarev
  • Varun Talwar
  • Wayne Wu
  • Will Telford, NVIDIA
  • Xiaoxi Liu, Unity
  • Xue Chen
  • Yassine Mankai
  • YJ Jang
  • No labels

2 Comments

  1. Hi all, I left Warner Bros. in 2020 and now work at Unity. I'm not sure I would add much value to Unity's representation in this working group, so please remove my name (Andy Biar) from the roster for now. Thanks!

    1. Sure thing. Done. You're always welcome to join again (smile)