Video Conference Link
Attendance
- Cory Omand - WG Chair, Pixar/TWDS
- Alan Blevins, Dreamworks
- Alex Schwank, Apple
- Aloys Baillet, Animal Logic
- Andy Biar, Warner Bros.
- Carson Brownlee, Intel
- Charles Fleche, Rodeo FX
- Daniel Heckenberg, Animal Logic
- Dhruv Govil, Apple
- Eoin Murphy, Animal Logic
- Eric Enderton, NVidia
- Francois Lord, Rodeo FX
- Gary Jones, Foundry
- Gordon Bradley, Autodesk
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- John Hood, SPI
- John Mertic, Linux Foundation
- Jordan Soles, Rodeo FX
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Kimball Thurston, Weta
- Larry Gritz, SPI
- Lee Kerley, SPI
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Tucker, SideFX
- Matthew Levine, WDAS
- Michael B. Johnson, Apple
- Michael Kass, NVidia
- Michael Min, Netflix
- Niall Redmond, Foundry
- Pilar Molina Lopez, Blue Sky Studios
- Robin Rowe, CinePaint
- Roman Zulak, SPI
- Rory Woodford, Foundry
- Sean Looper, AWS
- Sean McDuffee, Intel
- Serguei Kalentchouk, Apple
- Shawn Dunn, Epic Games
Minutes
- Administrative details [0:00-0:05]
- Meeting agenda document access
- Find and add/correct your name, trim colleagues that won’t be attending
- Agenda location in github for future meetings
- https://github.com/AcademySoftwareFoundation/wg-usd
- Communications on usd-interest once WG is ratified
- Wave: Will there be a slack channel?
- Cory: Let’s do that
- John: Done
- Recap of past scoping meetings [0:05-0:15]
- Cory: two meetings in March before hiatus until now.
- Notes available on GH
- Clarification of WG goals/non-goals [0:15-0:45]
- Cory: conferred with USD team at Pixar about their views on contributions of most value (see WG readme)
- WG Goal 1: Assist community members with issues raised in USD support channels
- WG Goal 2: Consolidate and share best practices for deployment of USD technologies
- WG Non-goal: Not a steering committee; no special influence on direction of the USD project
- Schema alignment is a non-goal
- Cory: Let’s discuss deliverables for WG to focus on
- Wave: examples of asset structures, shot / sequence structures, naming conventions
- Gordon: need to capture rationale, discussion as well as final artifact
- Daniel: is there a good descriptive approach to follow? Design Patterns? Python Enhancement Proposals?
- Sean: How are the ideas proposed, discussed, accepted / ratified?
- Wave: PR process seems very suitable
- Cory: Perhaps ratified examples can be considered for migration into USD documentation
- MichaelMin: Netflix goal is to have standards that allow for exchange of assets and materials between studios
- Consistency
- Encapsulation (namespacing etc)
- Hoping for these standards to be applicable across different styles of project (documentary, episodic, live-action, animated)
- Cory: Let’s refine wording for deliverables. PEP-style?
- Wave: API examples are more useful, valuable than USDA
- Sean: Would programmatic examples be run against CI?
- MarkTucker: Another request / deliverable would be Python documentation (not just C++)
- Cory: Will follow up with USD team about releasing Python docs
- Eric: Nvidia has slim bridge doc https://developer.nvidia.com/usd/apinotes
- Wave: Windows, Mac developer, run-time environment support?
- Daniel: Would a working cross-platform CI environment for USD be a valuable deliverable for the existing goals?
- Cory: Yes, will add to README
- SeanMcDuffee: Would this extend to binary downloads?
- Cory: Hopefully
- SeanMcDuffee: Are hardware, data center factors, performance discussions or measurements in-scope?
- SeanLooper: Benchmarks would be valuable
- Action Items, Agenda for next meeting [0:45-0:50]
Action Items
- John: Set up wg-usd slack channel under ASWF
- Cory: Add slack channel to wg readme as communication channel
- Cory: Follow up with USD team on publishing of Python docs.
- Python docs exist but are not yet published anywhere.
- Doc strings also exist, but the mechanism to build them out in the open source project needs to be fixed.
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