Video Conference Link

Attendance

  • Cory Omand - WG Chair, Pixar/TWDS
  • Alan Blevins, Dreamworks
  • Alex Gerveshi, AWS
  • Alex Schwank, Apple
  • Aloys Baillet, Animal Logic
  • Andy Biar,  Warner Bros.
  • Anandhaiyappan, Botvfx
  • Arash Keissami, Nira.app
  • Ben Chung-Hoon, Google
  • Bill Spitzak, Dreamworks Animation
  • Carson Brownlee, Intel
  • Charles Fleche, Rodeo FX
  • Chris Rydalch, Blue Sky Studios
  • Daniel Heckenberg, Animal Logic
  • David Aguilar, Walt Disney Animation
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Doug MacMillan, Tippett Studio
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Fabrice Macagno, Animal Logic
  • Francois Lord, Rodeo FX
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Henry Vera, DNEG
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Foundry
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Kimball Thurston, Weta
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Luca Scheller, RiseFX
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Tucker, SideFX
  • Mathieu Mazerolle, Foundry
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Kass, NVidia
  • Michael Min, Netflix
  • Niall Redmond, Foundry
  • Nick Porcino, Pixar
  • Paul Molodowitch, NVIDIA
  • Phil Sawicki, NVIDIA
  • Pier Paolo Ciarravano, MPC
  • Richard Lei, Weta
  • Rob Stauffer, SideFX
  • Robin Rowe, CinePaint
  • Roman Zulak, NVidia
  • Rory Woodford, Foundry
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sergio Rojas, Arena World
  • Serguei Kalentchouk, Apple
  • Shawn Dunn, Epic Games
  • Sue Sauer, Sunrise Productions

Minutes

  • Action item follow-up (0:05-)
  • Sub-working group updates
    • USD Camera (Michael M.)
      • having some great conversations about camera/lens metadata and workflows.
      • building a (simple) VFX Workflows diagram for discussion for how metadata flows in the existing pipelines.
      • hopefully will have something for the sub-working group soonish.
    • USD Web Visualization (Roman Z./Phil S.)
      • continued work on server-side bindings for USD stage manipulation.
      • Unity binding SWIG interface files for USD are publicly available as a starting point.
  • USD adoption round-table (deferred to a future session due to outages)
  • Call for additional topics
  • Closing/Action Items
    • Next session (June 9th) is cancelled
    • USD adoption round-table is rescheduled to June 23rd
      • Please prepare a slide with your studio/vendor experience with adopting USD (see linked agenda for details).
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