Video Conference Link

Attendance

  • Cory Omand - WG Chair, Pixar/TWDS
  • Alan Blevins, Dreamworks
  • Alex Gerveshi, AWS
  • Alex Schwank, Apple
  • Allen Hastings, Foundry
  • Aloys Baillet, Animal Logic
  • Andy Biar, Warner Bros.
  • Anandhaiyappan, Botvfx
  • Arash Keissami, Nira.app
  • Ashwin Bhat, Autodesk
  • Ben Chung-Hoon, Google
  • Bill Spitzak, Dreamworks Animation
  • Carlos Felipe Garcia Murillo
  • Carson Brownlee, Intel
  • Charles Fleche, Rodeo FX
  • Chris Rydalch, Blue Sky Studios
  • Daniel Heckenberg, Animal Logic
  • David Aguilar, Walt Disney Animation
  • David Larsson, Adobe
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Doug MacMillan, Tippett Studio
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Fabrice Macagno, Animal Logic
  • Francois Lord, Rodeo FX
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Henrik Edstrom, Autodesk
  • Henry Vera, DNEG
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • Jerran Schmidt, Autodesk
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Foundry
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Kimball Thurston, Weta
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Lucas Morante
  • Luca Scheller, RiseFX
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Tucker, SideFX
  • Mathieu Mazerolle, Foundry
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Kass, NVidia
  • Michael Min, Netflix
  • Niall Redmond, Foundry
  • Nick Porcino, Pixar
  • Paul Molodowitch, NVIDIA
  • Pete Segal
  • Phil Sawicki, NVIDIA
  • Pier Paolo Ciarravano, MPC
  • Richard Lei, Weta
  • Rob Stauffer, SideFX
  • Robin Rowe, CinePaint
  • Roman Zulak, NVIDIA
  • Rory Woodford, Foundry
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sergio Rojas, Arena World
  • Serguei Kalentchouk, Apple
  • Shawn Dunn, Epic Games
  • Sue Sauer, Sunrise Productions
  • Steve Hwan
  • Thomas Kumlehn

Agenda

  • Sub-working group updates
    • USD Camera (Michael M.)
      • Netflix Camera engineer (Chris) created camera samples
      • Looking to share data that was collected in the near future
      • Next planning scheduled for next week, looking to potentially onboard folks from
    • USD Web Visualization (Roman Z.)
      • Autodesk demonstrated great progress in integrating USDZ into the Autodesk Forge Viewer
      • Autodesk looking forward to open-sourcing the solution, looking for feedback from the community
  • USDWG Leadership (comand)
    • Looking to rotate the USD WG Chair as a replacement for Cory
      • Main goal is to bring a new perspective, new energy
      • Cory to remain available for support and assistance (as a TAC sponsor)
    • Low overhead job: focus mostly on keeping meetings going, maintaining the agenda on track, etc.
    • Q/A on Working Group needs:
      • TAC has been trying to narrow the definition of a Working Group (time-bound, eventually comes to an end). How does the USD WG fit this definition?
        • USD WG sits relatively outside of this definition, as it focuses on supporting community-lead initiatives rather than attempting to solve a specific problem.
        • No pressure from the TAC to change the operating model of the USD WG
        • USD WG seen as a great forum to bring information, issues and value to the attention of the community
      • Connection to Pixar seen as needed to continue driving the conversation
        • Pixar still "owns" USD: new proposals and changes go through Pixar. Direct link is valuable.
        • Community engagement to drive ideas is still essential.
      • Cory's contribution in leading the conversations, asking the right questions was seen as beneficial to the group
    • Proposed duration of Chair
      • Consensus around about 1 year (as opposed to rotating 3-months period, seen as too short to gain traction)
      • Potential need for a co-chair, to act as replacement to cover vacations, time off, etc.
        • Lowers the risk of bias in the decision-making process
        • Helpful in taking notes during meetings
        • Increases the breadth of the representation in the industry (gaming, AEC, etc.)
    • Individuals proposing their candidacy:
      • Alexander Schwank
      • Nick Porcino
      • Michael Min
    • Transition to take place at the next meeting session
  • Call for additional topics
    • Proposal from Autodesk for a potential sub-working group: MaterialX, and how it could work better in the community
      • Presented how MaterialX flows through USD, and how to expand it for more workflows
      • Current issue: Translation is lossy and limiting
      • Proposal: Improve the UsdMtlx plugin, and improve runtime workflows performance (by avoiding code re-generation on changes)
      • Also part of the problem space: color management, build Vulkan support in Hydra
      • SideFX, Adobe signaled interest in the topic
      • Ask: Who would be interested in the topic? What would be the best way to approach this topic?
        • Question to be brought up to the TAC for guidance/advice, given that MaterialX overlaps with a few other topics and WG
        • Reach out to Gordon Bradley or Henrik Edstrom of Autodesk to address feedback or signal any interest
        • Gordon Bradely to present plan in a next session
  • Closing/Action Items
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