Video Conference Link

Attendance

  • Cory Omand - WG Chair, Pixar/TWDS
  • Alan Blevins, Dreamworks
  • Alex Schwank, Apple
  • Aloys Baillet, Animal Logic
  • Andy Biar,  Warner Bros.
  • Anandhaiyappan, Botvfx
  • Arash Keissami, Nira.app
  • Ben Chung-Hoon, Google
  • Bill Spitzak, Dreamworks Animation
  • Brian Green, Dreamworks
  • Carson Brownlee, Intel
  • Charles Fleche, Rodeo FX
  • Chris Rydalch, Blue Sky Studios
  • Daniel Heckenberg, Animal Logic
  • David Aguilar, Walt Disney Animation
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Doug MacMillan, Tippett Studio
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Fabrice Macagno, Animal Logic
  • Francois Lord, Rodeo FX
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Greg Wuller, AWS
  • Henry Vera, DNEG
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jordan Soles, Rodeo FX
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Kimball Thurston, Weta
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Luca Scheller, RiseFX
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Tucker, SideFX
  • Mathieu Mazerolle, Foundry
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Kass, NVidia
  • Michael Min, Netflix
  • Niall Redmond, Foundry
  • Nick Porcino, Pixar
  • Nicolas Montmarquette, Autodesk
  • Philippe Sawicki, Autodesk
  • Pier Paolo Ciarravano, MPC
  • Richard Lei, Weta
  • Robin Rowe, CinePaint
  • Roman Zulak, SPI
  • Rory Woodford, Foundry
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Serguei Kalentchouk, Apple
  • Shawn Dunn, Epic Games
  • Sue Sauer, Sunrise Productions

Minutes

  • Action item follow-up (0:05-0:10)
    • Wiki content review (Cory O.)
    • Charter language changes (Cory O.)
      • No language changes necessary at this time, would be nice to do so for clarification, but this should not gate adding topics to the agenda.
    • Scheduling for WG self-organized standards (Cory O.)
      • Still need to add a page in the wiki for this, but in the mean time, please contact Cory if you have a topic you'd like to add.
  • Discussion: VFX platform/USD alignment (0:10-0:50)
    • Chief issue seems to be ABI stability
    • Bridge products are the best approach currently for vendors, but having ABI stability in USD, especially around schemas and other plugin points, would be better.
      • Would it be possible to have ABI stability around extension points, like schemas, file format plugins, other plugin points?
    • Discussion of a possible externally-developed "universal bridge" for portions of the USD interface that are important to implementors.
    • NVidia has a solution for this in their Omniverse product. Would be nice to get input from the USD team about this topic.
      • Plugins are versioned and have a stable interface.
    • Best way to proceed may be to write a white-paper/proposal about how such a shim might operate, which could then be iterated on by vendors/studios/implementors.
      • Could start as a wiki page in the USDWG space to allow interested parties to collaborate on what such a shim might look like.
    • Inclusion of a minimum version of USD in the VFX platform standard would help vendors choose a version to ship with, but without ABI stability it's not possible to swap in a new version unless a bridge exists for that product that allows recompilation against a newer version of USD.
    • KimballT: Weta has a potential pull request for USD to support setting the SONAME to allow different versions of USD in-memory at once.
  • Closing/Action Items (0:50-0:55)
    • Further discussion about the "universal bridge" approach.

Parking Lot

  • USD Superbuilds (Carson B.)

Reference

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