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  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Gerveshi, AWS
  •  Alex Schwank, Apple
  •  Allen Hastings, Foundry
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,   Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Arash Keissami, Nira.app
  •  Ashwin Bhat, Autodesk
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Carlos Felipe Garcia Murillo
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  David Larsson, Adobe
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Fabrice Macagno, Animal Logic
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Henrik Edstrom, Autodesk
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  Jerran Schmidt, Autodesk
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Foundry
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Lucas Morante
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Paul Molodowitch, NVIDIA
  •  Pete Segal
  •  Phil Sawicki, NVIDIA
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Rob Stauffer, SideFX
  •  Robin Rowe, CinePaint
  •  Roman Zulak, NVIDIA
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Seb Schmidt, Weta
  •  Sergio Rojas, Arena World
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions
  •  Steve Hwan
  •  Thomas Kumlehn

...

  • Sub-working group updates
    • USD Camera (Michael M.)
      • Netflix Camera engineer (Chris) created camera samples
      • Looking to share data that was collected in the near future
      • Next planning scheduled for next week, looking to potentially onboard folks from
    • USD Web Visualization (Roman Z.)
      • Autodesk demonstrated great progress in integrating USDZ into the Autodesk Forge Viewer
      • Autodesk looking forward to open-sourcing the solution, looking for feedback from the community
  • USDWG Leadership (comand)
    • Looking to rotate the USD WG Chair as a replacement for Cory
      • Main goal is to bring a new perspective, new energy
      • Cory to remain available for support and assistance (as a TAC sponsor)
    • Low overhead job: focus mostly on keeping meetings going, maintaining the agenda on track, etc.
    • Q/A on Working Group needs:
      • TAC has been trying to narrow the definition of a Working Group (time-bound, eventually comes to an end). How does the USD WG fit this definition?
        • USD WG sits relatively outside of this definition, as it focuses on supporting community-lead initiatives rather than attempting to solve a specific problem.
        • No pressure from the TAC to change the operating model of the USD WG
        • USD WG seen as a great forum to bring information, issues and value to the attention of the community
      • Connection to Pixar seen as needed to continue driving the conversation
        • Pixar still "owns" USD: new proposals and changes go through Pixar. Direct link is valuable.
        • Community engagement to drive ideas is still essential.
      • Cory's contribution in leading the conversations, asking the right questions was seen as beneficial to the group
    • Proposed duration of Chair
      • Consensus around about 1 year (as opposed to rotating 3-months period, seen as too short to gain traction)
      • Potential need for a co-chair, to act as replacement to cover vacations, time off, etc.
        • Lowers the risk of bias in the decision-making process
        • Helpful in taking notes during meetings
        • Increases the breadth of the representation in the industry (gaming, AEC, etc.)
    • Individuals proposing themselves as candidatestheir candidacy:
      • Alexander Schwank
      • Nick Porcino
      • Michael Min
    • Transition to take place at the next meeting session
  • Call for additional topics
    • Proposal from Autodesk for a potential sub-working group: MaterialX, and how it could work better in the community
      • Presented how MaterialX flows through USD, and how to expand it for more workflows
      • Current issue: Translation is lossy and limiting
      • Proposal: Improve the UsdMtlx plugin, and improve runtime workflows performance (by avoiding code re-generation on changes)
      • Also part of the problem space: color management, build Vulkan support in Hydra
      • SideFX, Adobe signaled interest in the topic
      • Ask: Who would be interested in the topic? What would be the best way to approach this topic?
        • Question to be brought up to the TAC for guidance/advice, given that MaterialX overlaps with a few other topics and WG
        • Reach out to Gordon Bradley or Henrik Edstrom of Autodesk to address feedback or signal any interest
        • Gordon Bradely to present plan in a next session
  • Closing/Action Items