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Projects and resources relating to Pixar's Universal Scene Description

This page originated at https://github.com/vfxpro99/usd-resources/blob/master/Readme.md

Contents

Specifications

USD Mime type registration at iana.org

Building

There are a variety of strategies for building USD.

  • Official USD repo The repo includes a robust build script that pulls canonical dependency sources, and can build for all supported platforms.
  • USD Build Club This is the most thorough and flexible method for building USD and all its dependencies for macOS and Windows. Dependencies are fetched from canonical sources.
  • Ubuntu scripts
  • Rez
  • rez-cook Wrapper around rez for one-line builds of USD with any desired dependencies on Windows and Linux
  • USD Superbuild
  • USDPluginExamples A collection of example USD plugins and plugin build tools.

Distros


Reference

USDZ

Tools

  • gltf2usd Convert gltf 2.0 files to USD
  • usd_from_gltf Convert gltf to USDZ from Google
  • animated cubes script Generate an animated file for testing
  • USD Manager USD Manager by Dreamworks (hyperlinked USD file browser/editor with plugin support)
  • guc gltf to USD converter with MaterialX support
  • xpdToUsd Autodesk Xgen Xpd to Usd conversion tool

System Integrations

  • Apple's Finder and Preview application can display USD files natively
  • Model I/O Apple's Model I/O brings USD to Metal
  • SceneKit Apple's SceneKit can read and write USD files for native rendering on all Apple platforms
  • USD Qt Luma Pictures has created some reusable Qt widgets to work with USD
  • UsdView Live coding Live Coding in USD
  • Windows Explorer Activision has created a deep integration of USD into Windows desktop

Engine Integrations

Science and Research

Hydra

  • AMD ProRender AMD ProRender raytracing Hydra delegate
  • GTC 2015 Jeremy Cowles' GTC2015 presentation introducing Hydra
  • Hydra Cycles Tangent Animation's Hydra plugin for Blender's Cycles renderer
  • Hydra Houdini Dreamworks' Hydra plugin for Houdini
  • HydraNSI Usdview Hydra delegate for 3Delight NSI
  • Intel hdOSPRay Hydra + Intel's Open-Source OSPRay interactive path tracer
  • Aurora Autodesk's open-source path tracer with Hydra delegate
  • Switch Victor Yudin has built a game using Hydra as the render engine
  • Tutorials Tutorials on using Hydra as a stand-alone render system
  • USD-tests Examples for learning USD and Hydra APIs


Syntax Highlighters

Asset Resolvers

FileFormat plugins

  • usdat DreamWorks usd ASCII format with templates. usdat allows the definition of a common template layer for an asset. Properties and references can be defined at asset install time as part of the reference to that asset when it is added to a scene, rather than using a separate composition arc like an override or a variant.
  • usdStl An STL file format plugin for USD by Charles Flèche

Houdini Upgrade Guides

Contribute

Contributions are welcome!


License

CC0

To the extent possible under law, the contributors have waived all copyright and related or neighboring rights to this work.

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